

#HALF LIFE OPPOSING FORCE FINAL BOSS GUIDE HOW TO#
And even if you would like to argue with this statement as well, then how about this: Valve were the first to come up with two perfect examples, in a row, of how to make a truly meaningful and useful expansion pack ( Opposing Force ) - and how to make a completely meaningless and perfectly useless expansion pack ( Blue Shift ). It is reasonably safe to say that, while the two main expansion packs for Half-Life no more «introduced» the concept of the expansion pack than the Beatles «introduced» the concept of the three-minute pop-rock song, they did more to popularize this type of medium than any previous game studio targeted at the PC market. But few people give a damn about the original, pre- III, GTA titles any more, and the expansion pack was not that well received upon release, either. In reality, the idea had been most certainly tested out earlier, specifically for RPGs ( Diablo: Hellfire in November 1997, Baldur’s Gate: Tales Of The Sword Coast in May 1999, etc.) for action games, one clear example in particular is the London 1969 expansion pack for Grand Theft Auto, released in April 1999.

In what is a fairly typical situation for the link between great ideas and great idealists, Valve certainly did not invent the very concept of the «Expansion Pack» (what is now, with the advent of the Internet era of gaming, more frequently known as DLC), but I think that many people, when pressed to remember the first ever expansion packs they had installed, will immediately nostalgize about the era of Half-Life.
